Category Archives: Olympics Games

Review of All Kinect Games

A NEW WAY TO GAME! IS THE XBOX 360 KINECT THE RIGHT NEXT GADGET FOR YOU?

There are a plethora of game systems and games out there. Why should you consider the xBox 360 and the new Kinect? What will the Kinect do for you? Some have claimed it will change your life, will it do that? What games are available for the Kinect and do they really work well enough to justify the cost, the time, and the trouble? Is there enough variety to suit your needs?

This article will give the positives and negatives of the xBox 360 and the new Kinect. What can be accomplished with this system and why consider getting a Kinect for yourself and your family? How well does it work?

Let’s start with a little bit of history xBox 360 for you. If you will go way back in your mind and remember that the xBox 360 is a sixth generation video game by Microsoft. This group of games was known as the 128-bit era game consoles. The xBox was actually released November 2001. However, the xBox 360 is the second video game console produced by Microsoft (the first was the xBox). It now competes well with the Sony’s PlayStation 3 and the Nintendo Wii, as part of the seventh generation of video game consoles, the xBox 360 was the first of that creative age introducing HD and 1080p into the game playing mix in November 2005.

The xBox 360 was officially unveiled on television. The announcement was on MTV in 2005. Coming up to more modern time the xBox 360 was known as the xBox 360 S, but now we just call it the xBox 360. The consoles have been redesigned, as well as the hardware, and that innovation was officially announced in June 2010. And word is that Microsoft has announced, covertly, that if they ever (and with their current popularity I’m sure they will) come out with another console as a successor to the xBox 360 S it will be simply called xBox 720. The initial rumors are very intriguing.

The second edition of the xBox 360, which included 4 GB of storage, was a prelude to the current box. The xBox 360 Elite came out middle of 2010. But with the avalanche of new games being designed and released it pressured Microsoft to upgrade their hardware.

Isn’t that always the case with hardware and software? It goes like this: Software becomes more complicated and needs faster processors, larger computers and capacity. And so the hardware designers and manufacturers have to race to keep up. It’s the same with the gaming genre. Try playing Halo Reach on your old xBox. It’s not happening.

Thus in August of 2010 Microsoft announced that they had a mega model, a 250 GB stand-alone hard drive for use with the xBox 360 S models, and that would be priced initially at $129.99.

The features of each of these models and core systems are interesting, but it is beyond the scope of this review. The remarkable features, capabilities and the capacities of the devices improved with each progressive model. Microsoft became one of the big guns in the gaming console market and will remain there with this system.

This past Christmas buying season of 2010, the xBox 360 was bundled for better consumer purchasing power, which, among others, featured the Limited Edition, as well as some of the more popular games such as the Halo Reach, Call of Duty Black Ops, and other special features including wireless remotes controllers and head-sets.

The online service is called xBox Live. This is a worldwide service that allows users to play with and against other online players or download purchased content, experience new games and it also offers movies, game trailers, game demos that can be played for a short trial period encouraging the user to then go on to purchase the full game.

There are xBox Live arcade games, images, dashboard themes as well. Through xBox Live, a person can discover new undiscovered content. There are Gold Memberships, which allows you to purchase Microsoft Points to use for downloads avatars and add-ons or additions to your current games. Those prepaid cards come in 400, 800, 1600, 4000, and 6000 point denominations for an equivalent amount of money.

I will reveal some interesting details about the negative attributes of the xBox and xBox 360. It may be a surprise to a newbie, thinking that there were not any negatives. But there are…or were.

It seems that the console can be subject to a number of technical problems. Users have reported concerns over its reliability and alarming failure rate in the older models. That led Microsoft to extend the xBox 360 S warranty to three years for hardware failure problems. Users were getting the dreaded red ring of death and a message announcing general hardware failure.

Microsoft unquestionably did not want to leave their customers hanging and helpless. It attempted to modify the consoles to improve its reliability. The unit was subsequently put together much better and inside the unit there is not as much movement in the main (mother) board during the heat expansion and now the unit has better ability to dissipate heat.

With the release of this redesigned xBox 360 the warranty on the newer models does not include the three year extended warranty for general hardware failure. The word from the experienced gaming community is that the xBox 360 is a very reliable machine and the user complaints and failures of the past have not surfaced.

Why Incentives to Discourage Pre-Owned Gaming Are Awful

Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of warez. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry.

When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves. It is true that you don’t hear the music or film industry complaining about their second-hand losses, but does creating an album or a movie compare to the amount of money and effort spent on developing a Triple-A game title? As always, it is the consumer that decides whether a game is worth its $50 price tag, and often they decide to go with a pre-owned price instead.

Rubbish Incentives for New Purchases

Game companies already utilize a number of methods to gain extra cash after the release of their games in the form of downloadable content (DLC) and there are now incentives to buying new. Pre-order bonuses seem to be popular right now with many games including codes for additional DLC or specific in-game bonuses.

We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome.

Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collectors editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much. I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. Although perhaps not as pointless as the Horse Armor from The Elder Scrolls IV: Oblivion.

In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Bioware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age 2. This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive and adds more to the game, if you didn’t purchase Mass Effect 2 new, then getting a hold of Zaeed would cost you 1200 Microsoft Points ($15). Yikes.

The cost and worth of DLC is something to discuss at a later point, but to judge the quality of future DLC, compare it to the Undead Nightmare pack from Red Dead Redemption. For only 800 Microsoft Points ($10), a whole new single player game is unlocked which rivals the original game. It’s a stunning example of quality DLC.

Online Passes: Now this seems to be an interesting/worrying trend in recent games, delete as appropriate. It all started with EA as they introduced the idea of an ‘Online Pass’ for some of their major titles, such as Dead Space 2, The Sims 3, Madden NFL 11, etc. This online pass is a one-time code which gives access to online multiplayer functionality within their games. What this means is that you are restricted from playing online unless you either buy the game new, and thus have a pass code, or you spend $10 on acquiring this pass if you’re unfortunate enough to buy the game second-hand.

A few companies have already started to take on this system, including Ubisoft, Codemasters, Warner, THQ and now Sony. Sony will be following the same trend by offering a code at $10 for second-hand gamers and this initiative will begin with the release of Resistance 3.

Whilst online passes are a good method to create profits from potential lost sales, they’re also rather worrying as they penalize second-hand gamers, effectively stripping away a chunk of game content from the player. In some cases, the online portion of the game is much bigger than the obligatory story mode and if you’re already paying for services like Xbox Live Gold or PlayStation Plus, then it just adds on an extra fee.

Un-resettable Game Saves: Now this ‘incentive’ really does take the cake. In the recent Resident Evil Mercenaries title by Capcom on the 3DS, players are prevented from erasing their save data. This means that the game cannot be started from scratch and appears to be a direct attack against second-hand games. Now, it isn’t a big deal in Mercenaries 3D, as this data roughly translates into high scores and some unlockables, but imagine if this system was used in other games, such as an RPG? What if you bought a second-hand game which was already completed? As a result for this move, most rental stores are unwilling to stock Mercenaries 3D.

But the worst thing about un-resettable games is that it also penalizes gamers who have bought the game new, as they are prevented from resetting their game data if they wish.

Guide to Building a Gaming Computer

A Gaming Computer, also known as gaming PC, is a personal computer that is capable of playing computationally and graphically demanding video games. They are very similar to conventional computers with the exception that these machines are fitted with performance-oriented video card and other specifications. This type of computers can be easily bought in the market but at a much higher price compared to the conventional computers. Since most of the gamers are both cost and performance conscious, most of them opt to build their own gaming computer than buying a built-in gaming computer.

Building your own custom gaming computer simply means you buy all your computer components separately and piece them up together to guild your gaming PC. With this method you can achieve a fast and cost-effective gaming computer suited to your own gaming needs. Besides saving a lot of money and having an efficient machine, building your own gaming computer can also be a lot of fun.

How to choose your components?

Perhaps the biggest challenge one can face when building their own gaming computer is choosing the right components for your needs. So without further ado, here is a simple guide in order to help you in building your own gaming computer.

1. Central Processing Unit (CPU)

The Central Processing Unit (CPU) is one of the most important core components in all computer systems. The CPU is a portion in the system that carries out the instructions of a computer program. In simple terms it could describe as the brains of the computer. The performance of your games and other applications will depend on this microprocessor.

Choosing the best Central Processing Unit (CPU) for your gaming computer can be a hard decision to make. Picking the latest, fastest, or most expensive processor on the market won’t always result in the right CPU for your particular system. Some processors are designed to work with a certain or specific motherboards, thus the CPU type limits the motherboard type you can use.

For a gaming computer, you will really need a powerful CPU for it to performing superbly. Luckily these CPUs are supplied by Intel and AMD (Advanced Micro Devices) at an affordable price.

Intel has the Core i7 and Core i5 processor models. Currently these models are the most popular ones used for gaming purposes, which are mostly recommended for gaming computers.

AMD, on the other hand, has the Athlon and Phenom series. If you want to go AMD, you can try the most recommended Phenom X4 series.

2. Motherboard

The motherboard is the hub of the computer system. It is where all other components are connected to. If we consider the CPU as the brain of the computer system, then the motherboard is the central nervous system. Thus buying the best motherboard is a good investment.

After choosing your CPU, next you need to consider choosing your motherboard for your gaming computer. When selecting a motherboard, you should remember three things.

First, a motherboard will generally support one type of processor only. Different CPUs have different connectors that physically vary with one another, Make sure that your CPU plug is suitable to your mother board connector.

Second, motherboards have a certain speed limitation depending on the processor model. Maximum processor speed allowed by the motherboard will be quoted in the motherboard specifications. Before buying, check whether your selected motherboard can support your chosen CPU.

The War on Used Games

As we prepare for the coming wave of next generation systems, we should be anticipating improvements on all the good things we associate with the current crop of systems. Moving forward we expect: better graphics, faster processors, more engaging games, you get the idea. But not everything that we’re anticipating will be a progressive movement for gaming. At least, as far as Sony and Microsoft are concerned, you can wave goodbye to playing used games on their systems. Although these are just rumors at this point, it wouldn’t be surprising if they came to fruition. It’s very plausible, especially when taking into consideration that several game publishers have already fired shots at the used game market.

Most notable is Electronic Arts(EA), who became the first publisher to institute the practice of charging gamers, who bought used games, a fee to access codes that come with the game. To elaborate, Downloadable Content(DLC) codes are included with new copies of a particular game and only with those codes, can that content be accessed. EA expanded its project to include playing used games online. Gamers would now have to pay $10, in addition to the cost of the used game that they purchased, in order to have access to the online components of their game. Ubisoft has since followed suit, requiring an online pass for its games as well. You can identify the games which require an online pass as they bare the,”Uplay Passport”, logo on the box.

Ubisoft decided they’d take things a step further and implement Digital Rights Management, a practice more often associated with DVD or CD anti-piracy efforts. Assassins Creed 2 was the first game to be effected by this practice. In order to play the PC version of Assassins Creed 2, gamers are required to create an account with Ubisoft and remain logged into that account in order to play the game. This means that if you lose your internet connection, the game will automatically pause and try to reestablish the connection. However, if you’re unfortunate enough to be unable to reconnect to the internet you’ll have to continue from your last saved game; losing any progress you may have made since then. This will be the case for all of Ubisoft’s PC titles, regardless of one playing single-player or multi-player. While Digital Rights Management has been used to combat DVD and CD piracy for quite some time now, this will mark the first time it’s been used for a video game. In light of Ubisoft’s implementation of DRM, Matthew Humphries of Geek.com, cautions that it’s feasible that eventually even console games will require online registration in order to play them.

So what’s the reason for all of this? According to According to Denis Dyack, the head of Silicon Knights, the sale of used games is cannibalizing the profit of the primary game market. He also claims that the used game market is somehow causing the price of new games to rise. His proposed solution is to move away from physical disks and embrace digital distribution. Essentially he’d like to see services like Steam or EA’s Origin replace traditional hard copies. There are even rumors that the X-Box 720 will embrace the exclusive use of digital downloads and not use disks at all. Whether Microsoft will actually follow through with that plan remains to be seen.

One could argue that Sony has already laid the ground work for preventing used games from functioning on their future system. At the very least, they’ve already made quite an effort to make used games significantly less desirable. Kath Brice, of Gamesindustry.biz, reported that the latest SOCOM game for PSP, SOCOM: U.S. Navy SEALs Fireteam Bravo 3, will require customers who purchase a used copy to pay an addition $20 dollars to receive a code for online play.

I’d like to see some quantifiable evidence to support the claim that used games are in fact hurting the sales of new games at all. Without some actual facts, it sounds to me like a whole lot to do about nothing. Case in point, within 24 hours Modern Warfare 3 sold 6.5 million copies, grossing $400 million dollars in sales. Correct me if I’m wrong but you haven’t heard Infinity Ward complaining about the used game market and it affecting their bottom line. That’s likely because they’re too busy counting their money earned by creating games that people actually want to play. Imagine that. Maybe the problem isn’t that used games have a negative impact on the sale of new games but, the problem is instead that game developers need to make better games that gamers are willing to pay full price for.

In my opinion, not every game is worth $60 simply because it’s the suggested retail price. Looking at things objectively, not every game is created equally, therefore not every game is worthy of costing $60. Whether it’s because that particular game failed to meet expectations and live up to the hype or because it lacks any sort of replay value. It’s ludicrous to argue that gamers should pay top dollar for every game especially when they all too often turn out to be horrible disappointments, like Ninja Gadian 3, or they’re riddled with glitches like Skyrim.

I suspect that the War on Used Games is nothing more than a money grab by developers, upset that they’re unable to cash in on a very lucrative market. To put it in dollars and cents, in 2009 GameStop reported nearly $2.5 million dollars in revenue from the sale of used consoles and used games. And not one red cent of that profit reaches the pockets of game publishers. Greed as the motivating factor for the declaration of War on Used Games is transparent. Especially when you consider that when GameStop began separating their revenue from new games and used games in their financial statements, EA thereafter instituted their $10 dollar fee for used games.

In the absence of empirical evidence, I’ll have to settle for anecdotal. I’ll use myself as an example. I’m planning to purchase a used copy of Ninja Gaidan 2. I’ve never been a huge fan of the series. I didn’t play the first one because I didn’t have an Xbox and at the time it was an Xbox exclusive. And I never played the original version. Needless to say, I was never clamoring to play Ninja Gaidan 2. However the innovation in the second incarnation of the game, which allows you to disembowel your enemies, is enough of a novelty that I’d like to play through it at some point. I can buy it now, used, for about 10 dollars. If it was only being sold at full price I would more than likely pass on playing it altogether or maybe rent it. My point is that game developers are not losing money because of used games; you can’t miss money you weren’t going to receive anyway. They’re simply not getting money they weren’t going to get to begin with.

Unless you have a significant amount of disposable income and a considerable amount of free time, you’re probably like me and you prioritize which games you plan to purchase and how much you’re willing to pay for them. You decide which games are must haves and which games you’d like to play but are willing to wait for a price drop before getting them. Then there are the games which you’re interested in, but they tend to fall through the cracks because they’re not all that high on your radar and you’ll maybe pick them up several months later, or even years after their release, if you ever pick them up at all.

Secrets to an Amazing Role-Playing Game

Role-playing games are a very specialist type of game that really need a far greater attention to detail than other less immersive genres. As the computerized version of the genre took off there were a lot of money hungry companies who decided to storm into the genre without really trying to understand what the vital elements of a role-playing game are. In some cases, these companies have actually had the audacity to buy out smaller companies who did know the genre and they destroyed long-held legacies of great traditional games.

Considering that this may have an impact on the future of computerized role-playing games I have felt it to be of importance to educate these gaming giants in an effort to help them understand the only thing that matters to them. In order to sell role-playing games you need an audience willing to buy the product and if a company consistently puts out dodgy shooters in the guise of apparent role-playing games they’ll only destroy their reputation and go bankrupt. I know that the word bankrupt is a word that these money hungry companies recognises and so I emphasise one point, try to sell dodgy shooters to role-playing fans and you will go bankrupt!

Personally, I have been a role-playing gamer for about thirty years and I fell in love with only two systems that I probably can’t name because of article writing guidelines. What I can say is that very few game producing companies have come even close to the pen and paper versions of the best role-playing games on the market, you know, the ones that people actually enjoy playing. I will say that I rejoiced when role-playing games became computerized as it meant I could do my role-playing without the need to hunt for people with similar tastes and even though some games have risen to become great role-playing games, they are sadly few and far between. On that note, of the styles of role-playing games that include pen and paper, computerized games and online games, there is only one type that can meet the fully immersive needs of a role-player and I’ll reveal why later.

Okay, what are the elements of a great role-playing game then? I’ll give you one at a time but the very most important piece of advice to keep in mind during this whole discussion is immersion. To be a truly great role-playing game, it has to grab the players attention and not deliver diversions that allow the player to slip back into the reality of the real world. The player must be kept in the fictional world if they are to feel that they have experienced a great role-playing game.

One of the most vital elements of immersion is a storyline; a really believable and yet gripping storyline. A role player doesn’t want to load up the newest game and find to their dismay that storyline consists of the flimsy idea that they have to kill heaps of things to get enough experience to kill the apparent bad guy. Who wants to play a game where the bad guy is designated the bad guy without good reason? Have you played a game where you are part of one group of people and you’ve been chosen to defeat the other group of people but there’s no actual evidence that shows why the other group is bad? The worst of these are the recent thug games where one criminal organisation wants to defeat another criminal organisation and you’re the hitman. Who is really that stupid to fall for such a terrible storyline? It’s certainly not for intelligent role-players.

A good storyline can’t be a shallow excuse for a war and it has to be something you’d want to be a part of. The storyline also has to be included in the gameplay itself and delivered in a way that doesn’t interrupt the reality of the gameplay either. There’s nothing worse than a big cut-scene that drops into the middle of the game and makes you sit idle for more than a minute or two. For role-play gamers, the immersion of the game comes from being the character, not from watching the cut-scenes as if you were watching television. What’s next… advertisements?

Another part of a great game play experience is being aware that you have been a part of the fictional world since you were born. This is conveyed by knowing where things are in the world and knowing who the current leaders are, along with knowing current events. This can be done cleverly by feeding snippets of information in a natural manner during conversations with non-player characters. Some extremely vital information can be revealed in otherwise meaningless banter, just like in the world you’re immersed in right now.

One thing that will jolt a role player out of a game is a sudden unwanted conversation with a hastily introduced character who explains where the next local town is and that you have to be careful because there’s a war on or some such thing. This is only done in games where the maps are updated as you discover places of interest. Making a major city that lies not ten miles from your current position something that you have to discover is ridiculous at best and only suits scenarios where you’ve been teleported into a new reality or you’ve lost your memory although the latter should be used sparingly as there are already too many games out there that rely on the character having amnesia. Discovery can be implemented in far more subtle ways by having secret areas within already well-known places and it is this that gives a role-player a sense of discovery.

Another immersion problem is the introduction of a love interest in a game without any participation on your part. You’re playing away, minding your own business and then all of a sudden, one of the infatuated characters that you never knew existed, has an impact on gameplay because of a supposed vital role they play in the group you’re a part of. They should, at the least, allow a bit of flirting in the conversation paths before a love interest is thrust into the mix. For me, someone suddenly having that kind of interest is an immersion breaker because there was nothing at all that prompted a relationship. If there is a love interest possibility in the game, then it needs to be introduced in a believable way and shouldn’t be out of the characters control.

There was one game in which this happened and the involvement of two love interests was the excuse for one of the non-player characters to do worse at being a support while the other became a great support. Sure, the idea was novel but it was also very childish because it assumed that these two love interests were so enamoured with the player that neither could do without him. It was worse than watching Baywatch or Desperate Housewives.

Benefits of Gaming

New PC and video games are not only capable of providing fun and excitement for everyone, but they can also give certain benefits and advantages.

With the help of advanced technology and popularity, the gaming industry has advanced and expanded rapidly over the years.

If we are looking for categorization of videos games, they are broadly divided into eight major categories:

Action

These are fast paced and may contain a large amount of violence due to this. Action games are usually inappropriate for children. Such games fall under the category “M” (mature-rated). Examples are Halo, Star Wars, Jedi Knight and Enter the Matrix.

Adventure and Role Playing

These are normally not as graphic as action games and can take the player into surrealism and fantasy. Though adventure and role-playing games often contain violence, it is not found to be as intense as the violence in action games. Examples of this category are Borderlands 2, Final Fantasy, Legend of Mana and Billy Hatcher.

First Person Shooters

As the name implies, it is a game in which the player sees the action through the eyes of the character he is representing and involves the use of pistols or rifles to kill the enemy. Due to the violence involved in this genre of games, they are not suitable for young children. Examples of these games are “Half-Life, “Half-Life 2”, “Call of Duty: Modern Warfare” and so on.

Construction and Management Simulation (CMS)

As the name suggests, in the games belonging to this genre, the players are expected to build, expand and manage imaginary projects and communities with very little resources. Examples of this genre include, “SimCity” and “Harvest Moon”.

Strategy

Here the accent is on strategy rather than on violence and these games are slower which gives the player time for strategic thinking, resource management and planning to achieve victory. Most are warfare based and so violence is not completely absent. These games are not suitable for children. Some examples are Advanced Wars I & II, Civilization V and Crusader Kings II.

Simulation

These are video or computer games that simulate real world situations under game settings. In this category, the three well-known games are Racing Simulators, Flight Simulators and Sims. There are lots of games in this class to entertain children. Some examples of simulation games are: Football Manager, Farming Simulator 2013, The Sims and Evil Genius.

Platformer

The Platform Game or Platformer is consists of jumping between suspended platforms of varying heights or obstacles and sometimes both to move forward in the game. Some examples of Platformer are 40 Winks, Abuse, Action 52 and Adventure Island.

PUZZLES

Puzzle video games are a class of games that require puzzle solving. The kinds of puzzles that need to be solved can involve many problem solving skills such as using logic, word completion sequence solving, strategy and pattern recognition. Some examples of Puzzle Video Games are Mario, Bejeweled 3, Cradle of Rome 2 and Hidden Objects.

What Is a Game?

We probably all have a pretty good intuitive notion of what a game is. The general term “game” encompasses board games like chess and Monopoly, card games like poker and blackjack, casino games like roulette and slot machines, military war games, computer games, various kinds of play among children, and the list goes on. In academia we sometimes speak of game theory, in which multiple agents select strategies and tactics in order to maximize their gains within the framework of a well-defined set of game rules. When used in the context of console or computer-based entertainment, the word “game” usually conjures images of a three-dimensional virtual world featuring a humanoid, animal or vehicle as the main character under player control. (Or for the old geezers among us, perhaps it brings to mind images of two-dimensional classics like Pong, Pac-Man, or Donkey Kong.) In his excellent book, A Theory of Fun for Game Design, Raph Koster defines a game to be an interactive experience that provides the player with an increasingly challenging sequence of patterns which he or she learns and eventually masters. Koster’s asser-tion is that the activities of learning and mastering are at the heart of what we call “fun,” just as a joke becomes funny at the moment we “get it” by recognizing the pattern.

Video Games as Soft Real-Time Simulations

Most two- and three-dimensional video games are examples of what computer scientists would call soft real-time interactive agent-based computer simulations. Let’s break this phrase down in order to better understand what it means. In most video games, some subset of the real world -or an imaginary world- is modeled mathematically so that it can be manipulated by a computer. The model is an approximation to and a simplification of reality (even if it’s an imaginary reality), because it is clearly impractical to include every detail down to the level of atoms or quarks. Hence, the mathematical model is a simulation of the real or imagined game world. Approximation and simplification are two of the game developer’s most powerful tools. When used skillfully, even a greatly simplified model can sometimes be almost indistinguishable from reality and a lot more fun.

An agent-based simulation is one in which a number of distinct entities known as “agents” interact. This fits the description of most three-dimensional computer games very well, where the agents are vehicles, characters, fireballs, power dots and so on. Given the agent-based nature of most games, it should come as no surprise that most games nowadays are implemented in an object-oriented, or at least loosely object-based, programming language.

All interactive video games are temporal simulations, meaning that the vir- tual game world model is dynamic-the state of the game world changes over time as the game’s events and story unfold. A video game must also respond to unpredictable inputs from its human player(s)-thus interactive temporal simulations. Finally, most video games present their stories and respond to player input in real time, making them interactive real-time simulations.

One notable exception is in the category of turn-based games like computerized chess or non-real-time strategy games. But even these types of games usually provide the user with some form of real-time graphical user interface.

Digital Games And Kids

The “Wikipedia problem” which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students’ capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets’ ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students’ deteriorating attention spans, institutions are incorporating them in the process of classroom learning.

Children are inherently inquisitive creatures. They have a curiosity to discover new things and learn by way of discovering and experimenting even before they are subjected to methods of formal education such as reading or writing. Science is a discipline of experiments and discoveries. The National Science Education Standards emphasize that “science education needs to give students three kinds of scientific skills and understandings. Students need to learn the principles and concepts of science, acquire the reasoning and procedural skills of scientists, and understand the nature of science as a particular form of human endeavor. Students therefore need to be able to devise and carry out investigations that test their ideas, and they need to understand why such investigations are uniquely powerful. Studies show that students are much more likely to understand and retain the concepts that they have learned this way “. Hence, it becomes imperative to engage children in science education at an early stage.

Digital games are more capable to gain students’ interests and attention than other conventional means of imparting education in a classroom. However, some educationists also regard them as culprits of exponential decline in the attention span in children. The next sections in this article discuss the involvement of children in games in the tech age, types of games available in the market and the impact of digital gaming as learning aids in classrooms.

Gaming and the New Age Kids

Digital technology has expanded the horizons of video gaming in the modern world. Kids are subjected to far more complex and challenging technological environment than their counterparts were from over half a century back. Involvement of kids in digital gaming is a result of many significant changes in the lifestyle and culture of the modern society. Easy accessibility of technology, dispensable income due to dual income families and lack of infrastructure for outdoor activities in many cities are some major contributors in making screen games an important part of the children’s’ lives. A study by Centers for Disease Control and Prevention (2010) found that only 20 percent of the census blocks are within half a mile of a block boundary. Also, the effect of peer pressure cannot be undermined in these times of social networking.

The digital gaming market is one of the fastest growing segments of the global entertainment industry. US is witnessing unprecedented penetration of digital games amongst youngsters. In the US, 97% of the teens play some type of game on a regular basis. In India, the gaming market has grown manifold in the last few years. Hence, it is imperative that educationists are continuously contemplating the use of digital gaming as a learning tool in classrooms. Institutions are also employing innovative ways to leverage the digital advantage for enhancing the learning experience at schools.

Super Mario Bros Game For The Classic NES

You will have to think fast and move even faster to complete this classic quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It’s up to you to rescue her from the clutches of the Koopa King before time runs out. But it won’t be easy. To get to the princess, you will have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of nasty traps that only a Koopa King can devise. It is another adventure from the SUPER MARIO BROS.!

Super Mario Bros was the first game ever to be released for the NES in 1985. It was the first game to deliver effective smooth scrolling levels with a well made map. Super Mario Brothers is currently the best selling video game of all time. You can play it on the NES, Famicom, SNES, GBA, and recently the Wii. Trust me everyone, this game is a true blast from the past, and still entertains today. Mario was the first true video gaming character and he will stand up and fireball away any others that try to take his place. He will always be big in the video game industry because of this games huge impact.

The Games Story:

Many say the story of this game is horrible and it is a big downfall of the game. I mean it is just like every other game where a princess gets captured and you need to save her. The real basic plot of the game is that Bowser has unleashed a wicked spell over Mushroom Kingdom. The only ones who can save the Princess and break this evil spell are Mario and Luigi.

Well, this game was pretty much the first game to start those generic plots. But honestly, what is there not to love about the classic Mario saving Princess Peach from Bowser story? NOTHING, it is simple and a compelling story. I am sure the story does not deserve a high rank because at the time when the game came out the story was very unfamiliar and probably sounded a bit corny. But today, we all know of our friendly plumber hero, MARIO.

Gameplay:

This game is unbelievably fun to play. The objective of the game is complete each level by running to the end of the level and jumping has high as possible towards the flag. You will encounter many famous enemies such as Goombas, Koopas, Piranha Plants and many more. There are coins spread throughout the game in random areas and hidden in blocks that you must bust. Once you get 100 coins you get an extra life.

You get a score for how many enemies you kill, how many coins you snatch, and for other various reasons. Each level is unique and has different obstacles in each and is a blast to play. There are 8 worlds with usually 4 stages in each world. The game is great because it has multiple hidden secrets throughout the game that keeps the fun coming. There are even secret minus worlds and warp pipes that give the game a great twist.

The game also mixes in a few mazes to give it a little challenge. You can also play 2 players where you can play as Mario and Luigi and defeat the evil Koopa King. The few downfalls are that the game is not very long, screen scrolling, and it gets frustrating. If you play it quick enough you could beat every level in around 30 minutes.

You can not backtrack once you move forward in a level. The game is frustrating because you can not even save and there are no continues (you can use a code to start from the world you lost on). The game screen only scrolls in the right direction. I would easily give the gameplay of Super Mario Bros a 10/10 if there were at least more levels per world.

Good and Bad in Gaming

Gaming is one of the biggest hobbies and even careers in the world. People play games for fun or learning while others record videos about the games. In this article, I will focus more on gaming itself and not so much the side of how to make gaming videos. Gamers come in all different ages, genders, religions, locations and shapes. The backgrounds of people who are gamers make gaming that much more fun.

Backgrounds of gamers can play a part in the type of games that people play. There are all kinds of combinations for different categories relating to the type of games and type of gamers. You really need to look at the game’s website to get all the pertinent information prior to buying.

There are many online platforms where you can buy games from such as Steam or Humble Bundle. Those sites will give you the description, videos by the company, pictures, user and non-user tags, reviews, website, company and their social account(s). Be aware the game’s website might not show you everything you need to know. As a minimum, a gaming company will show a short sales pitch description, small amount of pictures (5 at best), one or two videos by them and their social accounts. The most they will provide is an informative description, their social accounts, user reviews and videos by them.

Let’s dive right into what is perceived as negative about gaming. The majority of the negative things about games come from the real-life people on those games, the type of games and the types of games for the wrong person. A game can be poorly made but it’s not always the case where the game itself is bad. It could be where it was the wrong type of game for the wrong person. This is where the categories come in. Maybe a game has a bit of violence. That doesn’t make it bad; it just makes it the wrong type of game for a seven year old. Or maybe you bought a puzzle game for a person who loves action type games. So the action loving person won’t enjoy it, but that doesn’t make the puzzle game bad!

The types of games are endless from nudity, drugs and alcohol, horror, gambling with money and more. These different types are wrong for youth gamers as well as wrong for people who don’t like seeing such things.

Gaming has good and bad sides just like everything else. The key is how good and bad are those sides. For example, some games have a bad side with players that like to fight a lot. This is common in games. Understand for a lot of gamers this is not a big deal; however, for youth who are new to the game or even gaming in general this can be frustrating. There are times when you want to avoid the bad sides all together. There are times when the good outweighs the bad. If this happens and there are no problems with the game itself; then the bad side is just that one little fly in your room which is no big deal. Caution: If the bad outweighs the good, I would strongly recommend avoiding that game.

Another aspect that people will nag a game developer or creator about is representation. Should I say, a lack of representation which is not limited to race, body type and message in the game. If you are able to customize your character, then of course you will not have a problem with representation. There is a problem in some games where they don’t represent strong and smart females, minority females and males, big, small, tall, and short females and males. Notice how I didn’t put “males” after female for strong? That’s because males in games are ALWAYS represented as strong and smart.

In games that show a male strong and smart, he will mostly likely be white, tall, thin, movie star looking and buff. You will rarely see him be a minority, short, chubby, not buff, nerdy looking, while still being strong and smart. You see this even LESS for females. Some females in games are also white, tall, thin and strong while showing skin like no tomorrow. You only see THESE females in MMORPG games (Massively Multiplayer online Role Playing Game) though. RPG games are meant for fantasy worlds where you mostly fight people and monsters. Of course the females’ stats will be strong but they won’t look strong.

In most games, when they add a character for you to play they always add a white male first, then a white female, then a black male, and then a black female. They don’t even really add people who are mixes of races or in between. When it comes to the black characters they only add one shade of “black” or “African American” and not every black person on earth is that shade.