Monthly Archives: July 2017

Introduction to Designing Open Source Games

Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online. Google I imagine are a great company to work for and as big as they are with the smart phones they realise they do not have the time or resources to single handily develop new gaming software nor for that matter have the time to exactly mirror working documents for the hand-held phones, it’s just not plausible. However, they have reportedly come to some agreement with certain apps available for the Android, I suppose to challenge the growing presence of Apple’s power. So, with that in mind lets get into the details of online gaming design.

People who make games through Java script for mobile phones especially arcade games users of Java. Now Java has, like most software its own script, script means a language in which a program can understand if you do not have the right software or do not know which software to use, then refer to an expert, these gaming experts are called C++ Engineers because this is the type of language Java operates with. Those already experienced in the language of C++ can use Java, and Java is gaming industry standard, Java is also known for its Flash integration, audio software, texts and cloud based open source development. This is usually done in Linux rather than Unix and the imagery in these new media tools can be surprisingly refreshing. This has reduced the amount of work needed to learn these skills. Open software is a great place to start.

Before you design the game there are a few things you need to understand when designing games for the phone. Like an I-Pad and other touch screen devices the Teflon screen creates a motion and by controlling your game from the screen can alter the response time of your game, these have been my main concerns about games for the Android – they are clunky and the controls unless scroll button enabled are very annoying. Similarly the tilt sensor in the phone is very advanced. Learning how to program a game like this is well beyond the scope of this introductory post. All you need to know with these problems or if you wish to learn more about these high end problems of designing games for the Android phone are GLSurfaceView ATITC compression, VBO’s and there buffers (which are responsible and great for giving feedback when a game crashes because you can trackback the results of the crash when you report it to Google.

Some interesting terminology which will boost your understanding and help you educate yourself about games designing for Android phones are listed in this short glo2D side-scroller – Parallax layers, tile-based worlds, animated sprites the right hardware buttons: input systems, OpenGL, ES Writing Java code for Android phones.

Is this game for kids? If so make what’s known as the gaming objects so, is the game for adults, if yes then go ahead, add swear words and grotesque violence; but otherwise keep it simple, the best bet is to avoid anything like this because most smart phones are restricted and changing these restrictions can be as equally complicated as designing the games so please for the users avoid any adult content.

To understand the layers and graphics of any game you need to understand how the Architecture and layers of the game are made. On screen you have main loops. This is where the game has its main contents. Sub graphs are what the characters are in any game, these have to be designed beforehand and using the right software to improve the code of these moving images, especially if you wish to convey your games product originally and efficiently. A good place to start focusing on is the colours in the background of the game, as the games flash between screens you want these colours to have some sort of continuity in the way that the transitions occur.

The objects of any game will have to include the player integrated to control the game to give some sort of gravity to the game, this gives it a narrative and will make the game more interesting. How the characters or objects move in the game is very important. The crash icons are known as collision component, you will need to think carefully when making these and linking them with the size and appropriate colour of the destruction of each individual character. Then you must understand the physics of how these characters all blends. You can improve your animation skills by understanding the codes of Java and know about capabilities within these software companies that help you design your mobile phone game. The players in the game and the objectives of the game and how these characters move are included in the game-designing world with useful terminology like Sprite and Rendor components are also related to Player Game Object.

In -order to convert your games design from the appropriate language to the code equivalent that can then be uploaded to these smart phones is equally very important when designing Andriod games, this is called bootstrapping a game. Bootstrapping helps the games update correctly by forging reciprocal input events.

Gaming Keyboards – Why Are They Confusing?

What is a gaming keyboard?

Firstly, what we need to look at is what do the words “gaming keyboard” actually mean. Well I will tell you that it is exactly what you think it is. It is a keyboard for gaming. Now with most people it stops there because they think that just because it is a gaming keyboard it can only be used for gaming and nothing else. They don’t realise that a gaming keyboard can be used for much more than just gaming. So this article is aimed at giving some advice in regards to choosing the right gaming keyboard for you. I remember my first programmable gaming keyboard (the Logitech G15) and how I struggled with it. The only reason why I wanted it, was because it was the best on the market at the time and I felt for that reason I needed to own one. I had absolutely no idea what to do with it or what I was going to use it for. I did however, almost add another feature to it’s already impressive list of pre-installed features by illustrating just how effective the keyboard can be in a game of cricket or anything involving a bat. It really irritated me because I did not need it for all the functions and because they were there, I felt I had to use them all. I did use them all in the end, but that was only because I advanced my game play and in doing so required more functions out of the keyboard.

So let’s take a look at some of the aspects that we will have to deal with when looking at gaming keyboards.

  • The features installed on a gaming keyboard and what they actually do
  • The terminology used in gaming keyboards
  • What are the best types of gaming keyboards
  • How do we know which is the right type of gaming keyboard for us

Now many people are already gamers, serious or not and know exactly what the features are and what they can do. But there are as many people out there that don’t know what the features are supposed to do and whether the features are in fact what they actually need. So I have put together a list of the features that you will find on gaming keyboards and below I will explain each one of them more clearly.

Here is a list of the features that you will find installed on gaming keyboards. I would like to add, that not every gaming keyboard has all of the features mentioned below installed on them at the same time.

  1. LCD Display screen
  2. Programmable G-keys (for macros and macros on the fly)
  3. Back Lighting
  4. Anti-Ghosting
  5. In game mode switch
  6. Media controls
  7. Detachable Key Pad
  8. High Speed USB Ports
  9. Automatic Profile Switching
  10. Cruise Control

Now as we can see there are many features that you will find installed on a gaming keyboard, but the important thing now is to know what they can do and when to use them. Let’s take a closer look at the features and see how they can be used for gaming but also for outside of gaming.

The LCD Display screen is a screen at the top of the keyboard (typically in the middle) which displays a host of information to you during game play. An example of the information displayed is; vital game statistics, system statistics, VOIP communication data and you can even see what server your friends are playing certain games on, such as World of Warcraft. You can also watch photo slide shows on the screen as well as YouTube videos (this feature is only on the Logitech G19). So there we can see how good the LCD screen is. Outside of gaming you can still see system statistics displayed, but only on the Logitech G19 can you watch videos and photo slide shows.

Programmable G-Keys (or game keys) are keys that can be programmed to execute certain commands. You can program multiple keys to be executed with a single keypress. So in other words, if you have a command which you would like to execute but it has more than one keystroke required then you would program a G-key to perform all those keypresses for you. Now this is vital in game playing, especially in strategy and role-playing games. But programmable keys can also be used in everyday computing. I own the Logitech G19 Gaming Keyboard and I use the programmable key feature to program my passwords and small snippets of text which is normally login information. This is a great feature for those that work with databases or anything where numerous logins are required. It is also good for designers and editors where numerous keypresses are sometimes required.

Review of All Kinect Games

A NEW WAY TO GAME! IS THE XBOX 360 KINECT THE RIGHT NEXT GADGET FOR YOU?

There are a plethora of game systems and games out there. Why should you consider the xBox 360 and the new Kinect? What will the Kinect do for you? Some have claimed it will change your life, will it do that? What games are available for the Kinect and do they really work well enough to justify the cost, the time, and the trouble? Is there enough variety to suit your needs?

This article will give the positives and negatives of the xBox 360 and the new Kinect. What can be accomplished with this system and why consider getting a Kinect for yourself and your family? How well does it work?

Let’s start with a little bit of history xBox 360 for you. If you will go way back in your mind and remember that the xBox 360 is a sixth generation video game by Microsoft. This group of games was known as the 128-bit era game consoles. The xBox was actually released November 2001. However, the xBox 360 is the second video game console produced by Microsoft (the first was the xBox). It now competes well with the Sony’s PlayStation 3 and the Nintendo Wii, as part of the seventh generation of video game consoles, the xBox 360 was the first of that creative age introducing HD and 1080p into the game playing mix in November 2005.

The xBox 360 was officially unveiled on television. The announcement was on MTV in 2005. Coming up to more modern time the xBox 360 was known as the xBox 360 S, but now we just call it the xBox 360. The consoles have been redesigned, as well as the hardware, and that innovation was officially announced in June 2010. And word is that Microsoft has announced, covertly, that if they ever (and with their current popularity I’m sure they will) come out with another console as a successor to the xBox 360 S it will be simply called xBox 720. The initial rumors are very intriguing.

The second edition of the xBox 360, which included 4 GB of storage, was a prelude to the current box. The xBox 360 Elite came out middle of 2010. But with the avalanche of new games being designed and released it pressured Microsoft to upgrade their hardware.

Isn’t that always the case with hardware and software? It goes like this: Software becomes more complicated and needs faster processors, larger computers and capacity. And so the hardware designers and manufacturers have to race to keep up. It’s the same with the gaming genre. Try playing Halo Reach on your old xBox. It’s not happening.

Thus in August of 2010 Microsoft announced that they had a mega model, a 250 GB stand-alone hard drive for use with the xBox 360 S models, and that would be priced initially at $129.99.

The features of each of these models and core systems are interesting, but it is beyond the scope of this review. The remarkable features, capabilities and the capacities of the devices improved with each progressive model. Microsoft became one of the big guns in the gaming console market and will remain there with this system.

This past Christmas buying season of 2010, the xBox 360 was bundled for better consumer purchasing power, which, among others, featured the Limited Edition, as well as some of the more popular games such as the Halo Reach, Call of Duty Black Ops, and other special features including wireless remotes controllers and head-sets.

The online service is called xBox Live. This is a worldwide service that allows users to play with and against other online players or download purchased content, experience new games and it also offers movies, game trailers, game demos that can be played for a short trial period encouraging the user to then go on to purchase the full game.

There are xBox Live arcade games, images, dashboard themes as well. Through xBox Live, a person can discover new undiscovered content. There are Gold Memberships, which allows you to purchase Microsoft Points to use for downloads avatars and add-ons or additions to your current games. Those prepaid cards come in 400, 800, 1600, 4000, and 6000 point denominations for an equivalent amount of money.

I will reveal some interesting details about the negative attributes of the xBox and xBox 360. It may be a surprise to a newbie, thinking that there were not any negatives. But there are…or were.

It seems that the console can be subject to a number of technical problems. Users have reported concerns over its reliability and alarming failure rate in the older models. That led Microsoft to extend the xBox 360 S warranty to three years for hardware failure problems. Users were getting the dreaded red ring of death and a message announcing general hardware failure.

Microsoft unquestionably did not want to leave their customers hanging and helpless. It attempted to modify the consoles to improve its reliability. The unit was subsequently put together much better and inside the unit there is not as much movement in the main (mother) board during the heat expansion and now the unit has better ability to dissipate heat.

With the release of this redesigned xBox 360 the warranty on the newer models does not include the three year extended warranty for general hardware failure. The word from the experienced gaming community is that the xBox 360 is a very reliable machine and the user complaints and failures of the past have not surfaced.

Why Incentives to Discourage Pre-Owned Gaming Are Awful

Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of warez. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry.

When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves. It is true that you don’t hear the music or film industry complaining about their second-hand losses, but does creating an album or a movie compare to the amount of money and effort spent on developing a Triple-A game title? As always, it is the consumer that decides whether a game is worth its $50 price tag, and often they decide to go with a pre-owned price instead.

Rubbish Incentives for New Purchases

Game companies already utilize a number of methods to gain extra cash after the release of their games in the form of downloadable content (DLC) and there are now incentives to buying new. Pre-order bonuses seem to be popular right now with many games including codes for additional DLC or specific in-game bonuses.

We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome.

Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collectors editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much. I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. Although perhaps not as pointless as the Horse Armor from The Elder Scrolls IV: Oblivion.

In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Bioware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age 2. This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive and adds more to the game, if you didn’t purchase Mass Effect 2 new, then getting a hold of Zaeed would cost you 1200 Microsoft Points ($15). Yikes.

The cost and worth of DLC is something to discuss at a later point, but to judge the quality of future DLC, compare it to the Undead Nightmare pack from Red Dead Redemption. For only 800 Microsoft Points ($10), a whole new single player game is unlocked which rivals the original game. It’s a stunning example of quality DLC.

Online Passes: Now this seems to be an interesting/worrying trend in recent games, delete as appropriate. It all started with EA as they introduced the idea of an ‘Online Pass’ for some of their major titles, such as Dead Space 2, The Sims 3, Madden NFL 11, etc. This online pass is a one-time code which gives access to online multiplayer functionality within their games. What this means is that you are restricted from playing online unless you either buy the game new, and thus have a pass code, or you spend $10 on acquiring this pass if you’re unfortunate enough to buy the game second-hand.

A few companies have already started to take on this system, including Ubisoft, Codemasters, Warner, THQ and now Sony. Sony will be following the same trend by offering a code at $10 for second-hand gamers and this initiative will begin with the release of Resistance 3.

Whilst online passes are a good method to create profits from potential lost sales, they’re also rather worrying as they penalize second-hand gamers, effectively stripping away a chunk of game content from the player. In some cases, the online portion of the game is much bigger than the obligatory story mode and if you’re already paying for services like Xbox Live Gold or PlayStation Plus, then it just adds on an extra fee.

Un-resettable Game Saves: Now this ‘incentive’ really does take the cake. In the recent Resident Evil Mercenaries title by Capcom on the 3DS, players are prevented from erasing their save data. This means that the game cannot be started from scratch and appears to be a direct attack against second-hand games. Now, it isn’t a big deal in Mercenaries 3D, as this data roughly translates into high scores and some unlockables, but imagine if this system was used in other games, such as an RPG? What if you bought a second-hand game which was already completed? As a result for this move, most rental stores are unwilling to stock Mercenaries 3D.

But the worst thing about un-resettable games is that it also penalizes gamers who have bought the game new, as they are prevented from resetting their game data if they wish.